![]() The Chinese Room’s Everybody’s Gone to the Rapture is more concerned with using the end of the world as a means of exploring our very real past and present. ![]() They show players their worst fears-the destruction of the world they know Much like the Christian Rapture, these games are about wiping the slate clean in order to rebuild society. The removal of the old provides opportunities for new ways of living to arrive. Despite the constant reminder of the pre-apocalyptic world that backdrops their stories, they are essentially forward-looking. They show players their worst fears-the destruction of the world they know-as a way of exploring what a new human society might look like. Countless titles, from the long-running Fallout series to 2013’s The Last of Us, are set in the aftermath of cataclysmic events. Videogames understand this preoccupation. Everyone has some opinion on how our existence is going to come to an end. ![]() Move away from the specific term “Rapture” and there are beliefs about the ultimate fate of the universe everywhere-in all of the Abrahamic religions, in the traditions of most every culture across the globe, and in the secular realms of science and the humanities. The Rapture is an explicitly Christian concept, but Christianity doesn’t have a monopoly on being concerned with the end of the world. ![]()
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